Introduction to Agile development methods
Source |
This is a completely new module jointly developed by Geosparc with support of KU Leuven. |
Ownership |
Main authors: Frank Maes (Geosparc) with contributions by Danny Vandenbroucke (KU Leuven), Jeroen Saegeman (Geosparc) and Maria da Saudade De Brito Pontes (KU Leuven). This lecture is provided under CC-BY-SA license ( Creative Commons Attribution Share-Alike License https://creativecommons.org/licenses/by-sa/3.0/). |
Abstract |
The module provides an introduction on the main methods for software development. It starts by describing the ‘old’ waterfall method which is a step-by-step method for developing systems but which led often to too complex implementations not taking into account the dynamics of the user requirements and which fell short to collect feedback from users in time and therefore led often to failure (under-used and under-performing systems). The Agile method allows to work faster and in a more systematic way by involving users throughout the development process. The module introduces how Agile methods work (with focus on Scrum), highlights the importance of systematic testing, the role of refactoring, the potential of pair programming and also provides concrete hints how Scrum might work in practice including: scrum roles, product backlogs, Agile planning etc. The module can be given in the form of a seminar/webinar and includes examples. Real-world ‘exercises’ are not provided within the module but are extensively foreseen during an Internship where learners can participate in case-based learning scenario’s. During the internship learners start ‘reading’ existing code, learn to recognize ‘smelling code’ and might contribute to the coding by looking over the shoulder of a professional programmer (pair programming) or by developing some smaller pieces of code during one of the sprints. |
Structure |
The module consists of 5 parts (which might be given as separate lectures). Part I: Software Engineering Context
Part II: Changing Context
Part III: Agile Movement: Travel Light, Move Fast
Part IV: Agile Toolbox
Part V: Scrum applied
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Learning outcomes |
At the end of the module the learner should be able to:
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Intended Audience |
Academic students that want to take an elective Internship course in a geo-ICT company that focuses on geo-ICT development of software, tools and/or platforms. Students might also be GI-experts that want to upgrade their ‘coding’ skills (public sector, private companies, university personnel). |
Pre-requisites |
No specific pre-requisites required although it helps that the learner already has some background in computer languages (e.g. python). |
Language |
English |
Format |
Presentation for self-learning or to be used a webinar/f2f training. Ideally followed by in depth ‘exercises’ during an internship. |
Expected workload |
A minimum of 4h is required (without the Internship). |